![]() ![]() The initiative order is: Lair, Ezmerelda, Rogue, Strahd, Barbarian, Cleric. They have to fly up, past the trapworks, see what happened, then go to the trapworks and hit the switch to bring the elevator back down so they can access the hatch. The Warlock casts flight on herself and the Fighter and up up and away they go. Half the party falls asleep from the gas, and the other half uses their turn to wake their sleeping companions. The Warlock and the Fighter as well as Karl Wachter and the Guard they saved from Vallakovich's clutches (Their Allies) are stuck at the bottom. Ezmerelda, The Barbarian, Rogue and Cleric are all trapped. We last left off with the elevator trap and the resultant Strahd encounter. I had a lot of questions about the actual fights with Strahd and the party, and I will do my best to give a play by play for some of these. One of my groups defeated Strahd and finished the campaign. Hello and welcome to the second part of who knows how many Ravenloft editions. The DM Help Network /r/BehindTheTables /r/DMToolkit /r/DndMaps /r/DndAdventureWriter /r/DndRealms /r/DndMonsters /r/DndIdeas Or use the Multireddit Wait to post again until your most recent submission is out of the top-10.ĮXPLORE THE WIKI ARCHIVES Message the Moderators To ask questions please join our Discord, or use our weekly megathreadĨ. You must include the full text in the body of your postĦ. Post free (or PWYW), ready-to-use, playtested DM resources that YOU createdģ. ![]() We are a library of resources and we're here to help!Ģ. ![]()
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